I recommend that you make sure you have everything you want in your render setup to the point where you’re sure you won’t fiddle with it too much because this modifier doubles the poly count of the body. The next step might bring your work process to a crawl depending on the capability of your computer. When you take it out of edit mode, you’ll see that you can see the seams a little less now but they’re still there. This removes doubles/unnecessary vertices and merges the seams of the Sim’s body. Click the first option and it might freeze for a second.Īfter it does that, in the very bottom or top bar (depending on which version of Blender you’re using) It’ll say the number of vertices that were removed. In that search bar, type in “Merge by Distance”. Press the space bar in the 3D Viewport to bring up the search bar. Take it into edit mode and select all faces by pressing A until it’s completely orange. We have to make the Sim’s Body render ready. The reason sim bodies have these seams is because they are low-poly/game ready so when taken out of the game into render programs like Blender, 3Ds MAX/MAYA or Cinema 4D, you can see these seams. So I’ll try to make this quick because there’s not a lot to getting rid of seams. ![]() I also noticed that people seem to have trouble with hiding seams when doing renders and I thought that I would offer my two cents on how to get rid of them.įor this I’m using Blender 2.90. So I’ve noticed an uptick in people using Renders instead of in-game screenshots when advertising content.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |